
Crusader kings 2 all dlc mod series#
There are just no other games in the market which can provide the experience of starting as one of a hundred counts vying for positions of power and worshiping some strange religion based on a series of obelisks discovered while someone was bathing, looking for an eligible woman to marry for a decade, all the while secretly working for the Satan-analog and sacrificing people on the new moon in the dungeons.įinally marrying and having a daughter only to die of dysentery as smallpox stalks the land and your daughter grows up behind the closed gates of your sealed fortress, only to become a pious worshiper of the religion that you threw over for Lucifer, who then throws open the doors of the castle, strides out, goes to holy war with the first neighbor she sees, captures the war leader in battle after a bloody personal duel. Now that you have your own County, religion, and ruler – it's time to jump into the driver's seat. Hopefully that's something that will be fixed going forward. As far as I can tell, there's no way to turn off the generation of religions based on a DLC you don't own, either. This will come up again shortly.ĭealing with it at map generation time is as straightforward as just slapping the Generate button one more time, but it's more than a little annoying if you happen to find the right confluence of place, culture, and religion but it just so happens that you can't touch it because you don't have the appropriate DLC. If the system randomly generates a religion which has as its base framework Islam, Buddhist, Jain, or Hindu and you don't have those two DLC installed then you can't actually play as that Count/Duke/King/Emperor. In particular, the two that frequently came up for me were Sword of Islam and Rajas of India. There are some fairly significant other DLC that become very prominent once you start poking around dynamically generating religions for the map. This does lead directly to one of my few problems with this expansion, and it's one that I brought up when I was reading through the dev notes in the previous article. Not the terms or text, only the features but that's some real customization flexibility, nonetheless. Slap that lovely green button with the right-facing triangle and you'll be able to edit each and every one of those religions' precepts. Each of them have their own details, from God names to individual books of worship.

Pull back and zoom around the map, clicking on the various religions and generated cultures. All the random! While we're at it, entirely random Cultures, too. Juggling the female ruler percentages, how many are married, and ages is cool, too. Random Bloodlines mean that some families will start here and there with minor buffs for a legendary ancestor.

The world will be populated by a vast array of counts vying for power! Let's leave on the myriad of different kinds of empires and such it'll mainly only scatter a few one-county Theocracies here and there. Let's just set those to 1 county domains and no Dukes, Kings, or Emperors. You can set the max number of Counties under anyone's control and the number of Dukes, Kings, and Emperors. So what happens when you poke that beautiful, shiny Randomize World button? Glorious options!
Middle Francia dominates what will one day be France and the Lombardi inhabit future Italy. I think we all know what Europe looks like religiously when things get started in the earliest era available to me since I have The Old Gods, 769 AD. How about we turn every holding into a county and no political entities larger than that? Burn every religion down and rebuild them all from the ground up with entirely different names, entirely different religious ideas and goals, and start from absolute scratch? Starting from the ground floor with a brand-new Europe, that sounds like a lot of fun.

Let's start by taking advantage of the Random World option. There's so much to do and to see that there's no way I can do it all in time to tell you about it before release - but I can make a yeoman's effort! Setting Up Your World If you haven't taken the time to read that, now would be an excellent time to do so because I'm about to go head-first into the medieval world of the West and get myself into significant trouble.īloodlines, crusades, and specialization as I get into the ebb and flow of staying on top of the political situation are all going to be in play. It wasn't that long ago that we talked about the upcoming, terrifyingly huge expansion for Crusader Kings 2, Holy Fury, and gave a run-down of the array of changes we should be seeing.
